Think in systems.
Break a big idea into small, understandable pieces. Give every part a purpose.
I’m Wiktor. A developer with five years of C++ and Java experience, exploring the space between thoughtful code, stylized 3D, and worlds worth getting lost in.
Architecture, machines, and worlds with a story.
Explore the shapes, the story, and the thinking.
Break a big idea into small, understandable pieces. Give every part a purpose.
A strong silhouette, a restrained palette, and one detail that makes you look twice.
The best spaces invite a question: what’s around that corner?
My background is in code: five years working with C++ and Java. Now I’m taking that way of thinking into Roblox and 3D, exploring how systems, shapes, and small details can create a world with personality. I’m drawn to places that feel like there was a story before you arrived — and another one waiting for you to start.
C++ and Java form the programming foundation: logic, structure, and the satisfaction of making the pieces fit.
Roblox and 3D open up a new canvas — a harbor at dawn, an overgrown hideaway, a machine that belongs to another world.
The direction is simple: connect visual storytelling with interaction, and turn compelling ideas into worlds people can explore.
A suggested 8-week route into Studio, Blender, and Luau. Bring your programming background with you and move at your own pace.
Three practical briefs to help turn new skills into something you can show.
Animation, UI design, sound, VFX, multiplayer systems, and optimization can come next. Choose one to support your next project; you don’t need all of them for your first portfolio.
The essentials, with official guides to keep nearby. Start with the basics and add tools when your project needs them.
Three well-explained projects are a useful first target. Keep each one small enough to finish.